Tuesday, December 01, 2015

Note to self: Step backward through LiDAR when removing, and repr ( round ( a number )) is awsome

First, apparently I never noticed this before but while trying to step though a bunch of LiDAR points to remove a certain class it apparently changes something dynamically (like the point number in the buffer).  I noticed this because I was doing a

    for PointNum in range(Punt.GetCount()):
        if Punt.Cla(PointNum) == Whatever:
            Punt.DelPunt(PointNum)
To get rid of a certain type of point, in this case based on class.  What I noticed though was that each time it ran there were a bunch of points left over (half??).  I decided that even though I wasn't doing a record until the loop was done, the point number in the buffer must change as points are deleted.  So what to do?  How about starting at the last point and removing them from the top end of the buffer so as you work backwards the previous point numbers would not have changed.  I came up with
for PointNum in range(Punt.GetCount(),-1,-1):
and it seems to work fine.

Second and totally unrelated I needed to rebuild a tile naming structure for a local dataset.  There is a tile scheme that is based on 5000 foot tiles that is easy enough to get the names of.  The problem is that there is also a subset of 1250 foot tiles that starts from the corner of each 5k block but the names are based on 1000 foot increments.  When you digitize a random point in a block you can't necessarily round down to the lower 1000 because they just truncate the thousands from a rounded 1250.  Ok hard to imagine but the corners would be 0, 1250, 2500, 3750 so a number 3749 would fall in a 2500 block and truncate to 2000 meaning the tile would have 2 in the name, not to mention dropping a million off one of the coordinates.  Now for the why I love python part!
repr(round(1773691/1250)*1250)[1:4]
yields '772' just like is necessary to build the proper tile name. 

No comments:

For anyone interested in trying VrPython for the first time or if you are early in the game, I suggest going to the earliest posts and working forward. I use VrPython every day for many wonderful things, needless to say it will change and could potentially damage a file. Any risk associated with using VrPython or any code or scripts mentioned here lies solely with the end user.

The "Personal VrPython page" in the link section will contain many code examples and an organized table of contents to this blog in a fairly un-attractive (for now) form.